Post by Adelle on Jun 21, 2016 11:45:24 GMT -5
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[attr="class","wsh2"]Who will you be? Here you will find all options available to you for creating your character. We have included all the races of the games and many of the specializations. Once you're finished looking this over, go on over here to the character application to get started. We look forward to seeing your awesome characters! |
[attr="class","wsh2"]Races Humans: Humans are the most numerous, yet also the most contentious of all the races of Thedas. Only four times have they ever united beneath a single banner, the last being centuries ago. The monotheistic faith of the Chant of Light plays a major role in human society. The majority of humanity in Thedas descended from numerous human tribes. [break][break] Elves: Elves are typically shorter than humans and have a slender, lithe build and pointed ears. Long ago, the elves were the dominant race on Thedas, and their advanced civilization was based on nature, the Fade, and magic. After the fall of their great city of Arlathan and the empire of Elvhenan, and its following plunder by the Tevinter Imperium and the subsequent generations of slavery, the elves lost most of their cultural heritage and identity. Since then, their few numbers have been scattered all over Thedas in either forests as primitive nomads, the Dalish, or as "city elves": impoverished outcasts, the lowest of the low in human society with little hope of recovery for their culture or their race. [break][break] Dwarves: Dwarves are one of the major humanoid races in Thedas. Strong, stocky, and shorter than any other humanoid race, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They are a race in decline, once developed a huge, great empire that spanned the breadth beneath Thedas. However their world was all but destroyed during the First Blight. Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream[4] and lack magical ability. [break][break] Qunari: The Qunari (literally, "People of the Qun") is the name most commonly known for the white-haired, metallic-skinned, gigantic race and their society that governs the island nations of Par Vollen and Seheron. Those not born of the Qun are not to be described as Qunari. They are Vashoth, "grey ones"; likewise those who abandon the Qun willingly are known as Tal-Vashoth, "true grey ones". Most Tal-Vashoth are former soldiers and become mercenaries, and are considered by Qunari to be worse than humans. [break][break] [attr="class","wsh2"]Classes and Specializations Mage: A mage is able to interact with the forces of magic. In Thedas, magic is a natural physical phenomenon such as gravity or magnetism. Some people are born with the ability to interact with, control, and shape it. Conventional magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. For non-mages, entering the Fade while dreaming is a fleeting experience; but for mages, they are fully conscious during the entire incident. The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough.]
[break] Warrior: Warriors are the front-line fighters, the backbone of any party under assault. They only rely on melee weapons, both sword and shield, and two-handed. Also they are supplemented by powerful special abilities that draw from deep reserves of stamina. They can withstand and deliver a great deal of punishment, and have a strong understanding of tactics.
[break] Rogue: Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.
[break] [attr="class","wsh2"]Factions & Groups You will notice both on the character application and in profiles, there is an area for groups. These groups are explained right in the 'groups' section of your profile. You are able to join them at any time. |
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